Sword of Vermilion
Sword of Vermilion

Sega/Shin Force 
| Sega Genesis Review

Sega/Shin Force > Systems > Sega Genesis > Reviews

Shin Force ~ Genesis ~
Sword of Vermilion / Vermilion
Shinobi
Reviewed
06.21.2016
Publisher
Sega
Developer
Sega AM2
Format
5 Megabit
Origin
Import / Domestic
Available
Dec. 16, 1989
 ¥8,500
 (Japan)
Jan. 28, 1991
 $49.99
 (USA)
Apr. 22, 1991
 £49.99 
 (EUR)
Exclusive
Yes
Difficulty
Normal
Dimensions
2D
View
Side/Top
Genre
Action/
RPG
Player(s)
1
Options
6 Button
Backup
Requires
n/a
Importable
n/a
Intro
     > Originally released as Vermilion in Japan, the Sword of Vermilion made its way to North America and Europe in 1991.  It's an action/RPG game developed by Yu Suzuki's AM2 team and features multiple gameplay styles.  Sega included a bonus 106-page hint book (quite useful) in the Western releases.

     > The plot is ever familiar to RPG players.  Erik V, king of Excalabria, is overthrown by the wizard Tsarkon, king of Cartahena.  Erik commands his most trusted servant, Blade, to escape with his infant son and the family heirloom, the Ring of Wisdom.  The quest to find "The Sword of Vermilion" and gain revenge on Tsarkon befalls the Prince of Excalabria.

Graphics
     > I think the Sword of Vermilion has rather detailed graphics and decent character animation.  For sure the boss fights are the most impressive, as you'll battle creatures that take up nearly half the screen!  The pseudo-3D stuff is very run-of-the-mill on a visual basis, but it gets the job done.  The towns are varied and feature multi-floor buildings to explore.  At the end of the day, I think the variety of views really sets this game above the competition.
Control
     > As usual, Sega broke ground in this department.  Sword of Vermilion features 4 play styles depending on where you are.  (1) "Town Mode" uses the typical overhead view found in most RPGs from this era.  (2) "Battle Mode" uses the overhead view again, while you fight in real-time with weapons and magic.  (3) "Dungeon Mode" uses a pseudo-3D view which is similar to Phantasy Star.  (4) "Boss Mode" uses a side view like typical action games, yet magic is unavailable.

     > Everything controls quick and is intuitive to learn.  Along the way you'll visit villages, talk to people, use/discard items, check your status, equip various weapons/shields/armor, and look around for useful items to snag.  Just like Shining Force, you walk through open doors to enter buildings, and touch steps to go up/down floors.  Don't forget to save your game in the Church!

Sound
     > I really enjoyed most of the tunes in Sword of Vermilion.  Naturally it's largely repetitive like most RPGs, but at least there's lots of good melodies (maybe even one or two that you'll hum along).  I think AM2 did a great job considering this was an early Genesis game.  The sound effects are nothing special, yet sufficient and effective.
Fun
     > Sega hooked me on RPGs when I played Miracle Warriors and Phantasy Star in the late '80s. Sword of Vermilion was really hyped up when it arrived stateside in 1991, so it was a no-brainer for me to acquire.  It's a fun traditional RPG with real-time battles and amazing boss fights!  The replay factor is low in my book, but it's highly recommended to first time players.
Bottom Line
     > If you would like Phantasy Star with a little bit of Wonder Boy and Shinobi thrown in, then Sword of Vermilion will satisfy.  The different play styles really set this game apart and above its competitors.  It's about 30 hours of classic RPG fun from the "Sega Does What Nintendon't" era.
Ratings
Overall: 8.5 | Graphics: 9.0 | Control: 9.0 | Sound: 8.0 | Fun: 8.0
~ Shinobi ~

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